Monday, December 3, 2007

status update

All the sounds required for beta version has been completed.
After our programmer puts them in, we'll be adding more sounds for the game fest.
The beta version will contain background music, and attack sounds.

We have all the character voices, which will showcase for the final version for game fest.

Tuesday, November 20, 2007

Game Critique - last set of prez

Aquila

Balance
- well balanced
Model
- internet digital prototype
Art
- satisfactory models
Mechanics
- internet strategy game
Originality
- not really original

The Legend of Chopstick Chung

Balance
- difficulty level might need some balancing
Model
- digital prototype
Art
- nice art work
Mechanics
- first person game, looks fun
Originality
- quite original


Deep Field

Balance
- looks well balanced
Model
- a simplified version
Art
- simple and clean
Mechanics
- a little troubling, but could work things out
Originality
- not really original
Translation to paper
- good use of props

Dynasty

Balance
- fairly balanced, but requires little changes here and there
Model
- mix of paper prototype and use of computer
Art
- hand drawn art, might not be suitable for final version
Mechanics
- classic RPG
Originality
- the theme of the game is quite original
Translation to paper
- nicely translated

Monday, November 19, 2007

Status Update - November 19th

We've got voice actors for all the characters.
This week, we'll record all the voiceovers.
I'll also have to play around with Torque code to include all the sounds that I'll be making this week.

Convert the rest of the mp3s
Pick the rest of SFXs.

After this we'll have sounds for pretty much everything.

Status Update - November 13th

We've tried ogg, and mp3 format with Torque engine.
Seems like they are not recognized by the engine.

This gives me a new todo: convert all the files into wav format.
We're almost done with picking phrases for all the characters.
I need to book a room and record the voices.

Also, music selection is complete. Now we know what music goes for what stage.

Tuesday, November 13, 2007

Game Critique - third set of prez

Game #9
Name of the Game: Stick Ninja(Continuation)

Arts
- good illustrations
Balance
- nicely balanced game
Model they used
- what’s it going to be like in the final model?
Mechanics
- Mechanics well thought out
Originality
- pretty original, looks fun.


Game #10
Name of the Game: Zodiac War


Arts
- Satisfactory
Model they used
- the prototype didn’t exactly represent the actual game properly
Things to consider
- Perhaps another prototype testing is required
Mechanics
- Players have to continuously click buttons to attack enemies. It could get boring after a while
Originality
- not too original, but looks fun regardless.

Game #11
Name of the Game: CrackQuest:


Arts
- Perhaps needs more work
Model they used
- Poorly designed prototype, not representing the game properly
Things to consider
- Looks department needs more work
Mechanics
- Complicated
Originality
- Not really original

Tuesday, November 6, 2007

Game Critique - second set of prez

Game #5
Name of the Game: 3rd cloud

Art
- no distinctive art pieces presented to judge this.
Balance
- balance need to be tweaked, perhaps. A bit complicated in some areas, and lacking materials in others.
Mechanics
- cool game mechanics, but still need to work out some kinks.
Originality
- a lot of similar games already in market.
How well the prototype resembles the game
- For a game like this, it might have been difficult to build a prototype. nicely done.


Game #6
Name of the Game: Food fights

Art
- no strong art yet to judge this.
Balance
- pretty simple, easily balanced.
Model they used
- satisfactory.
Mechanics
- When does the game end?
Originality
- Similar games out in the market. But still looks pretty fun.
How well the prototype resembles the game
- satisfactory.


Game #7
Name of the Game: Drive Thru Tycoon

Art
- cool art work.
Balance
- well balanced. This type of game is already in the market.
Model they used
- nice
Mechanics
- pretty solid mechanics.
Originality
- Many different types of drive-thru games are already in the market.
How well the prototype resembles the game
- Pretty well designed prototype

Game #8
Name of the Game: Circular Strife

Art
- cool art
Balance
- well thought out
Model they used
- Highly ambitious, perhaps too ambitious?
Mechanics
- well thought out game mechanics, seems fun
Originality
- pretty unique
How well the prototype resembles the game
- The prototype was very well done. Smartly designed.

Game #9
Name of the Game: Sick Ninja
-- no presentation

Status Update - November 6th

We're still picking the phrases the character could say.
Since a lot of sound production can only be done after a sufficient programming/animating has been done, I'm trying to figure out if there are anything I can complete before that phase begins. It looks like sound production will be very cramped. The only thing at this moment that I can do is character definition and recording phrases. The first set of animation should have been inserted to the engine, so I'm hoping there would be a lot of progress this week.

Once I see the animation, I can edit selected sounds so that it matches the timing of the animations. Once I've done that, I'll hand a sound effect to Peter (our programmer) to see how things fit in the game. We're still not quite sure how the engine triggers sounds, so we might need to tweak some things.