We're still picking the phrases the character could say.
Since a lot of sound production can only be done after a sufficient programming/animating has been done, I'm trying to figure out if there are anything I can complete before that phase begins. It looks like sound production will be very cramped. The only thing at this moment that I can do is character definition and recording phrases. The first set of animation should have been inserted to the engine, so I'm hoping there would be a lot of progress this week.
Once I see the animation, I can edit selected sounds so that it matches the timing of the animations. Once I've done that, I'll hand a sound effect to Peter (our programmer) to see how things fit in the game. We're still not quite sure how the engine triggers sounds, so we might need to tweak some things.
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