Monday, October 29, 2007

Status Update - October 29th

I have picked a good library of sounds to choose from for the final render.
I have divided the sounds into three categories:

Ambience
BGMs
Sound effects

So far we have good underwater ambience sounds.
I've picked varied speed of jazz soundtrack for our game's BGM.
The songs will be upbeat, cheerful, and will get faster as the users move up a stage.
I need to make sure the main movements of our character (ie. swimming) will match up with the base beat of our BGMs for that stage. The reason why the songs get faster is the as our main character grows up, he'll be able to swim faster.

I have also picked good fighting sounds (grunts, swish sounds) from boxing/underwater/weaspon CD.

During this week, we will determine the characteristics of our main character to decide what he'll be saying during the game. Once we decide on that, I will be voice-acting (I hope I make it work) the phrases and manipulate in a sound program to adjust the pitch.

Naturally, our characters voice will get thicker as he grows up, so we might need a male voice actor for the adult stage.

A lot of conceptualizing, trial/error will be required during this week to ensure smooth recording of the phrases.

We think it'll add a nice personal touch, making our overall soundtrack not just from sound CDs.

I will also have to try layering our sounds to find the perfect volume mix.

I will be layering sounds like this:
Ambience (softer)
BGM (soft)
sound effects (clear)

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