Tuesday, October 30, 2007

Game Critique - first set of prez

AntLion
Art
- No distinctive artwork present to judge this. If they are going to use the ants in the first presentation, maybe it could use more work
Balance
- Game play should be fairly well balanced
- This game consist of just mouse clicks: what’s the attraction feature? (Looks? Great strategy? You would need one, otherwise it’d be very boring)
Model they used
- Cool clay ant
Mechanics
- Good mechanics, you could make the game easy or difficult depending on your timeframe

Originality
- Not very original, similar to colony games
How well the prototype resembles the game
- fairly well

Mizu

Art
- Nice work
Balance
- Easy to play, based on the fact that it’s targeted for everyone
- But is it too easy? Older targets could get bored easiliy
Model they used
- Nicely hand-drawn characters
Mechanics
- Simple, familiar game play
- Easy to play, but also easy to get bored of
- How much re-play value does this game have?

Originality
How well the prototype resembles the game
- The prototype successfully captures the general look of the game. However, the players cannot grasp the exact game play of the real game just by playing the prototype.


Utitled – Michael Y., Kevin T, Alex Y, Alex L

Art
- No distinctive artwork present to judge this at the moment
Balance
- Given the amount of time we have to produce our games, perhaps it’s a good idea to cut back unnecessary elements, and focus on making the necessary really work well
Model they used
- satisfactory
Mechanics
- too many things going on (nice to have varied elements, only when it’s done right)
Originality
- Original
How well the prototype resembles the game
_ Prototype is different from game

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